Genre: First-person shooter
A few example of First Person Shooters include;
- Call of Duty Series
- Halo Series
- Battlefield Series
- DOOM
A few traits shared through all FPS games include full movement control given to the player, showing the currently equipped weapon in the middle of the screen, multiplayer game modes and mostly in modern games is the chance to create a class in multiplayer.
Halo 5: Guardians
In the video below you can see some gameplay of a beta version of Halo 5: Guardians where you can notice the common trait where your primary weapon can be seen in the centre of your HUD and your weapon ammo can be seen in the corner of the screen. Also in previous Halo games such as Reach and Halo 4 you could create a class before playing a match so you are able to switch up your play type depending on your opponents or boredom etc.
Call of Duty: Black Ops 3
The representation of the class menus in most first person shooters games are similar like this where you start a match with the option of picking 1 of your many classes to play with. These classes usually consist of primary weapons, sidearms and equipment. Like you'd expect games like originality and with this game Black Ops 3 they have included Perks which give you extra ability's and wild cards which let you extend load outs.
In the Call of Duty series the codes and conventions of FPS games has always been present since the series had started and one for example is in this video where you notice ammo and the score are in similar positions on the screen as the other games such as Halo and Battlefield and are used well in this genre. As for the class customisation menu you can do it before starting a match with the option between 1 set up to 6 or 7, most to all class customisations include primary weapons, sidearms and equipment. Like you'd expect from games and with game Black Ops 3, they have included Perks which give you extra ability's and wild cards which let you extend load outs.
Battlefield 4
The Battlefield representation of the class menu is much smaller and more condense this is to show more of the map you will be playing on. They do this because they want to be a little different and show the player a preview of what is to come. Being smaller the screen looks much cleaner and gives the menu a better appearance. Also in the video below the guy shows you what the customisation menu for your classes look like and even more into knowledge of different equipment you can use and what is better than what and like Black Ops 3, Battlefield 4 has specific class based gear such as for medics they have defibrillators etc and like all other FPS games the ammo is shown in the top right and the gun is shown in the centre of the HUD etc.
DOOM
Being a first-person shooter, Doom is experienced through the eyes of the main character. This character is not named throughout the game. The game's designer, John Romero, has pointed out that this is so the player feels more involved in the game: "There was never a name for the DOOM marine because it's supposed to be you." At its core, the gameplay is similar to classic shooter games, presenting the player with the challenge of surviving while shooting every enemy in sight,. but with its pseudo-3D first-person perspective giving environments a spatial representation that has a major effect on the level design and gameplay experience
The video below is gameplay of the new DOOM game DOOM 4 which is to be released in 2016-17 and is a remake of the original DOOM and a lot has changed since then especially the graphics and some core gameplay but it still sticks with the basic FPS traits as mentioned before and you can clearly see this in the gameplay and unlike other games this one has your ammo count and health in the bottom corners like the original and now DOOM 4 has a multiplayer mode where you can create classes or select default classes.




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